๐ Most magical items in GnollHack hide behind a randomized appearance that changes from game to game. This page explains exactly which items are shuffled, which ones always look the same, and what pool of appearances each item can be drawn from.
๐ How Appearance Randomization Works
Every object type in GnollHack has two names:
- An actual name, such as "potion of full healing", which is shown once the item type has been identified.
- An appearance (unidentified description), such as "black potion", which is shown before identification.
At the start of every new game, GnollHack shuffles the appearances within predefined groups. The shuffle is a uniform random permutation inside each group, and the result is stored in the save file, so an item's appearance never changes during a game. Restoring a save (or continuing on another device) always restores the same assignment.
What is swapped
When an appearance is shuffled onto a different item, these things move with the appearance:
- The appearance text itself (for example "pine" or "ZELGO MER").
- The display color and the map/inventory tile.
- For some groups only, the item's material (see below).
- For jars, the description of the visible contents (for example "yellow ointment").
What is never swapped
These stay with the item's true type, no matter what it looks like:
- Base price, weight, generation probability, and stack size.
- All game effects, enchantment behavior, and charges.
- The item description text shown for identified items.
- The spellbook "contains โฆ" hint shown when reading an unidentified book.
๐ก Tip: Because price and weight follow the true item and not the appearance, price identification in shops and weighing stacks are still fully reliable identification methods.
Material shuffling
Some groups shuffle the material together with the appearance, and some do not.
| Behavior | Groups | What it means |
|---|---|---|
| Material follows the appearance | Potions, scrolls, spellbooks, amulets, venoms, wands, rings, robes, bracers, crowns, conical hats, brooches, nose rings, headbands, ioun stones, eyeglasses, goggles, belts, mushrooms | A "pine wand" really is wooden and a "wooden ring" really burns. The material is part of the appearance and tells you nothing about the item type. |
| Material stays with the item type | Helmets, gloves, cloaks, boots, shirts, staves, bags, candles, lamps, whistles, flutes, horns, harps, drums, jars | The material is hidden because it matches the base material of that type, so no material prefix appears in the item name. It still governs how the item reacts to fire, rust and similar effects. |
Materials are described in more detail on the Object Materials page.
Not every appearance is used
Several appearance pools contain more entries than there are real items, and a few items are never randomly generated. In any single game some appearances therefore belong to nothing at all and will never be seen.
| Pool | Appearances | Item types | Never generated |
|---|---|---|---|
| Potions | 45 | 45 | โ |
| Scrolls | 47 | 27 | 20 label-only entries, plus the scroll of supreme diabolism |
| Wands | 35 | 32 | 3 appearance-only entries |
| Rings | 37 | 37 | โ |
| Amulets | 15 | 15 | โ |
| Spellbooks | 266 | 266 | โ |
Artifacts sit outside this system entirely. Their appearances are hard-coded and identical in every game โ see Artifacts.
๐งช Potions
Potions are shuffled as a whole class, except for the last three types, which always look the same in every game.
Randomized potion appearances (45)
- black
- bright
- bright cyan
- bright magenta
- brilliant blue
- brown
- bubbly
- cloudy
- crimson
- cyan
- dark
- dark green
- dark ochre
- deep red
- effervescent
- emerald
- fizzy
- golden
- gray
- greenish
- light blue
- lime green
- magenta
- milky
- murky
- ochre
- olive
- orange
- pink
- puce
- purple
- purple-red
- red
- ruby
- sapphire
- shimmering
- silvery
- sky blue
- smoky
- swirly
- umber
- verdant
- violet
- white
- yellow
Any one of these 45 appearances may be any of the 45 shuffled potion types:
- Potion of acid
- Potion of blindness
- Potion of cold immunity
- Potion of confusion
- Potion of elven herbal brew
- Potion of enlightenment
- Potion of extra-energy
- Potion of extra-healing
- Potion of fire immunity
- Potion of fruit juice
- Potion of full energy
- Potion of full healing
- Potion of gain ability
- Potion of gain energy
- Potion of gain level
- Potion of greater energy
- Potion of greater healing
- Potion of greater regeneration
- Potion of greater rejuvenation
- Potion of greater speed
- Potion of hallucination
- Potion of healing
- Potion of heroism
- Potion of invisibility
- Potion of lesser regeneration
- Potion of lesser rejuvenation
- Potion of levitation
- Potion of lightning speed
- Potion of magic resistance
- Potion of monster detection
- Potion of object detection
- Potion of oil
- Potion of paralysis
- Potion of poison
- Potion of polymorph
- Potion of regeneration
- Potion of rejuvenation
- Potion of restore ability
- Potion of see invisible
- Potion of shock immunity
- Potion of sickness
- Potion of sleeping
- Potion of speed
- Potion of super-heroism
- Potion of titan strength
Fixed potion appearances
| Appearance | Always is |
|---|---|
| clear | Potion of water (holy and unholy water look the same) |
| dark ruby | Potion of dwarven mushroom brew |
| pale yellow | Potion of urine |
๐ข Important: A "clear potion" is always water. This is by far the most useful fixed appearance in the game, because water is the base of holy water, unholy water and most Alchemy recipes.
See also Potions and Diluted Potions.
๐ Scrolls
Scrolls are shuffled as a whole class up to (but not including) scroll of mail. The pool contains 47 labels for only 27 scroll types, so roughly 20 labels are attached to nothing in any given game and can never be found.
Randomized scroll labels (47)
Labels used by real scroll types:
- ALA KA ZAM
- ANDOVA BEGARIN
- DAIYEN FOOELS
- DUAM XNAHT
- ELAM EBOW
- ELBIB YLOH
- HACKEM MUCHE
- HOCUS POCUS
- JUYED AWK YACC
- KERNOD WEL
- KIRJE
- LEP GEX VEN ZEA
- NR 9
- NUGG YEBBEH
- PRATYAVAYAH
- PRIRUTSENIE
- REX SAPH
- THARR
- VE FORBRYDERNE
- VELOX NEB
- VENZAR BORGAVVE
- VERR YED HORRE
- VEX DOL
- XIXAXA XOXAXA XUXAXA
- YUM YUM
- ZELGO MER
- ZEPH NI
Extra labels with no item of their own:
- ABRA KA DABRA
- ASHPD SODALG
- EIRIS SAZUN IDISI
- ETAOIN SHRDLU
- FNORD
- FOOBIE BLETCH
- GARVEN DEH
- GHOTI
- GNIK SISI VLE
- HAPAX LEGOMENON
- KO BATE
- LOREM IPSUM
- MAPIRO MAHAMA DIROMAT
- PHOL ENDE WODAN
- READ ME
- STRC PRST SKRZ KRK
- TEMOV
- VAS CORP BET MANI
- XOR OTA
- ZLORFIK
โน๏ธ Note: The split above is only the order in which the labels are listed in the game data. After shuffling, any of the 47 labels can belong to any of the 27 scroll types, and the remaining labels belong to nothing.
The 27 shuffled scroll types are:
- Scroll of amnesia
- Scroll of charging
- Scroll of conflict
- Scroll of confuse monster
- Scroll of create monster
- Scroll of destroy armor
- Scroll of earth
- Scroll of enchant accessory
- Scroll of enchant armor
- Scroll of enchant weapon
- Scroll of fire
- Scroll of food detection
- Scroll of genocide
- Scroll of gold detection
- Scroll of identify
- Scroll of light
- Scroll of magic mapping
- Scroll of protect armor
- Scroll of protect weapon
- Scroll of punishment
- Scroll of remove curse
- Scroll of retraining
- Scroll of scare monster
- Scroll of stinking cloud
- Scroll of supreme diabolism (never randomly generated)
- Scroll of taming
- Scroll of teleportation
Fixed scroll appearances
| Appearance | Always is |
|---|---|
| stamped | Scroll of mail |
| unlabeled | Scroll of blank paper |
See also Scrolls.
๐ช Wands
The 32 shuffled wand types share a pool of 35 appearances, so three appearances belong to nothing in any given game.
Randomized wand appearances (35)
- adamantium
- aluminum
- balsa
- blackwood
- brass
- copper
- crystal
- curved
- ebony
- flimsy
- forked
- glass
- hexagonal
- iridium
- iron
- jeweled
- long
- mahogany
- maple
- marble
- mithril
- oak
- orichalcum
- ornamental
- pine
- platinum
- runed
- short
- silver
- skull-headed
- spiked
- steel
- tin
- uranium
- zinc
The 32 shuffled wand types are:
- Wand of cancellation
- Wand of cold
- Wand of create monster
- Wand of death
- Wand of digging
- Wand of disintegration
- Wand of enlightenment
- Wand of evaporation
- Wand of fire
- Wand of identify
- Wand of light
- Wand of lightning
- Wand of locking
- Wand of magic missile
- Wand of make invisible
- Wand of nothing
- Wand of opening
- Wand of ore detection
- Wand of petrification
- Wand of polymorph
- Wand of probing
- Wand of resurrection
- Wand of secret door detection
- Wand of sleep
- Wand of slow monster
- Wand of speed monster
- Wand of striking
- Wand of teleportation
- Wand of town portal
- Wand of trap detection
- Wand of undead turning
- Wand of wishing
Wand materials by appearance
Wand materials are shuffled together with the appearance, so the material is always consistent with what you see. This matters because wooden wands burn and glass wands shatter.
| Material | Appearances |
|---|---|
| Wood | balsa, mahogany, blackwood, maple, pine, oak, ebony, ornamental, flimsy, forked |
| Iron | mithril, iron, steel, hexagonal, short, runed, long, adamantium, curved, spiked, jeweled |
| Other metal | tin, iridium, zinc, aluminum, uranium |
| Brass | brass |
| Copper | copper |
| Silver | silver |
| Platinum | platinum |
| Orichalcum | orichalcum |
| Glass | glass |
| Crystal | crystal |
| Mineral | marble |
| Bone | skull-headed |
Fixed wand appearance
| Appearance | Always is |
|---|---|
| plutonium | The Rod of Disjunction (base item never generates) |
๐ก Tip: The wand of nothing gets a random zap behavior at the start of each game. In half of all games it is a no-direction wand and in the other half it asks for a direction. This means the direction prompt alone does not reliably rule the wand of nothing in or out.
See also Wands and Exceptional and Elite Wands.
๐ Rings
All 37 magical ring types are shuffled together with their materials, in a pool of exactly 37 appearances.
Randomized ring appearances (37)
- adamantium
- agate
- black onyx
- black opal
- black pearl
- brass
- bronze
- clay
- copper
- coral
- crystal
- diamond
- emerald
- engagement
- gold
- granite
- immaculate
- iron
- ivory
- jade
- moonstone
- opal
- pearl
- platinum
- polished
- runed
- sapphire
- serpent-headed
- shiny
- silver
- steel
- thin
- tiger eye
- topaz
- twisted
- wire
- wooden
The 37 shuffled ring types are:
- Ring of adornment
- Ring of aggravate monster
- Ring of cold resistance
- Ring of fire resistance
- Ring of fortitude
- Ring of free action
- Ring of gain constitution
- Ring of gain dexterity
- Ring of gain intelligence
- Ring of gain strength
- Ring of gain wisdom
- Ring of hunger
- Ring of increase accuracy
- Ring of increase damage
- Ring of invisibility
- Ring of levitation
- Ring of poison resistance
- Ring of polymorph
- Ring of polymorph control
- Ring of power
- Ring of protection
- Ring of protection from shape changers
- Ring of protection from undeath
- Ring of regeneration
- Ring of replenishment
- Ring of searching
- Ring of see invisible
- Ring of shock resistance
- Ring of slow digestion
- Ring of stealth
- Ring of sustain ability
- Ring of teleport control
- Ring of teleportation
- Ring of the serpent god
- Ring of warning
- Ring of wizardry
- Ring of X-ray vision
Because material is shuffled together with the appearance, a "wooden ring" really is made of wood and an "iron ring" really rusts, regardless of what the ring turns out to be.
โน๏ธ Note: There is no ordinary ring of conflict in GnollHack. It exists only as The Ring of Conflict, so the ruby appearance is reserved for the artifact and never belongs to an ordinary ring.
Fixed ring appearances
| Appearance | Always is |
|---|---|
| golden runed | The Ruling Ring of Yendor (base item never generates) |
| ruby | The Ring of Conflict |
| three-ruby-studded | The Ring of Three Wishes |
| serpent-shaped | The Serpent Ring of Set |
See also Rings.
๐ฟ Amulets
All 15 amulet types share a pool of 15 geometric shapes.
Randomized amulet appearances (15)
- circular
- concave
- convex
- cubical
- cylindrical
- hexagonal
- icosahedral
- linear
- octagonal
- oval
- pyramidal
- spherical
- square
- tetrahedral
- triangular
The 15 shuffled amulet types are:
- Amulet of change
- Amulet of ESP
- Amulet of life saving
- Amulet of magical breathing
- Amulet of mana
- Amulet of reflection
- Amulet of restful sleep
- Amulet of seeing (never randomly generated)
- Amulet of strangulation
- Amulet of unchanging
- Amulet versus petrification
- Amulet versus poison
- Amulet versus undeath
- Demon blood talisman
- Periapt of vitality
Fixed amulet appearance
| Appearance | May be |
|---|---|
| Amulet of Yendor | The real Amulet of Yendor or a cheap plastic imitation of the Amulet of Yendor |
The imitation and the real Amulet look identical and must be identified individually.
See also Amulets.
๐ Spellbooks
All 266 ordinary spellbooks are shuffled together in a pool of 266 covers. Listing them is of little practical use, because reading a spellbook nearly always identifies it immediately.
Why covers rarely matter
- For the great majority of spellbooks, opening the book prints "This spellbook contains ''." and identifies the type immediately, before you have to commit to actually studying it. The check costs one round if you decline.
- Only 26 dangerous or extremely powerful books must actually be read through to be identified. For all of these the game shows a truthful hint about the school and antiquity of the magic before you commit, for example "This spellbook contains ancient necromantic magic. Read it?"
- That hint is bound to the actual spell, not to the cover, and is therefore never shuffled.
The 26 books that must be read to be identified
| Hint shown before reading | Possible spells |
|---|---|
| ancient conjuration magic | great Yendorian summoning, wish |
| long-forgotten conjuration magic | black blade of disaster, sphere of annihilation |
| alien conjuration magic | call hierarch modron |
| ancient clerical prayer | absolution |
| ancient celestial prayer | guardian angel, holy word, summon ancient gold dragon, summon archon |
| an aeon-old celestial prayer | divine intervention, call Bahamut, heavenly army |
| ancient enchantment magic | mass domination |
| an ancient movement spell | time stop |
| ancient abjuration magic | globe of invulnerability |
| long-forgotten abjuration magic | disjunction |
| ancient necromantic magic | touch of death, finger of death, deathspell, power word kill, create dracolich, create elder dracolich |
| long-forgotten necromantic magic | armageddon, mass create dracolich |
| sinister necromantic magic | call Demogorgon |
Every book in this list carries a hint, so there is never a spellbook whose topic stays completely unknown. The hint is coarse, however: it names only the school and the age of the magic, so "ancient necromantic magic" leaves six possible spells.
Duplicated covers
Ten covers are used by two or three different books each, so even with a full appearance list some books remain ambiguous.
| Cover | Possible books |
|---|---|
| hand-patterned | burning hands, shocking touch |
| oval-patterned | meteor swarm, forbid summoning |
| scintillating | magic storm, disjunction |
| wave-patterned | animate air, greater animate air |
| octagonal-patterned | animate earth, greater animate earth |
| flame-patterned | animate fire, greater animate fire |
| water-drop-patterned | animate water, greater animate water, summon dragon |
| colorless | astral vision, true seeing |
| glowing | enchant armor, protect armor |
| unspeakable | raise minor zombie, raise giant zombie |
Fixed spellbook appearances
| Appearance | Always is |
|---|---|
| plain | Spellbook of blank paper |
| paperback | Any of the tribute Novels |
| ornamental alien codex | The Prime Codex (the base item's own "ornamental white" appearance is never displayed) |
| papyrus | Book of the Dead |
The manual has no appearance at all and is always shown by its real name. See also Spellbooks and Manuals and Catalogues.
๐ก๏ธ Armor
Armor is shuffled in small, tight groups. Each group below is a closed pool: an appearance from one group can never appear on an item from another group.
๐ช Helmets (4)
| Appearance | Possible items |
|---|---|
| plumed helmet, etched helmet, crested helmet, visored helmet | Helmet, Helm of brilliance, Helm of opposite alignment, Helm of telepathy |
All four may be randomly generated in adamantium, mithril or bronze, and this material roll is identical for all four types, so it gives no clue.
๐ Crowns (2)
| Appearance | Possible items |
|---|---|
| golden crown, ornamental crown | Royal crown, Crown of rulership |
๐ฉ Conical hats (3)
| Appearance | Possible items |
|---|---|
| blue conical hat, green conical hat, red conical hat | Cornuthaum, Dunce cap, Gnomish felt hat |
The color in the name always matches the color drawn on screen, because the display color is shuffled together with the appearance.
๐งฅ Cloaks (5)
| Appearance | Possible items |
|---|---|
| tattered cape, opera cloak, ornamental cope, hard woven cloak, piece of cloth | Cloak of protection, Cloak of invisibility, Cloak of magic resistance, Cloak of integrity, Cloak of displacement |
๐ Robes (11)
| Appearance | Possible items |
|---|---|
| old robe, decorated robe, ornate robe, golden ornamental robe, shining white robe, shining purple robe, shining green robe, star-patterned robe, shining blue robe, shining gray robe, shining black robe | Medieval robe, Wizard's robe, Clerical gown, Robe of protection, Robe of magic resistance, Gown of the archbishops, Robe of powerlessness, Robe of eyes, Robe of the archmagi, Robe of splendor, Robe of starry wisdom |
๐ช Bracers (6)
| Appearance | Possible items |
|---|---|
| old bracers, runed bracers, deerskin bracers, dilapidated bracers, shining bracers, ornamental bracers | Leather bracers, Bracers of defense, Bracers of archery, Bracers of shaking and tottering, Bracers of spell casting, Bracers against magic missiles |
The bracers of reflection are not in the pool and always appear as polished silver bracers.
๐ Shirts (4)
| Appearance | Possible items |
|---|---|
| funny T-shirt, black T-shirt, green T-shirt, old T-shirt | Shirt of uncontrollable laughter, Shirt of comeliness, Shirt of sound mindedness, T-shirt |
The Hawaiian shirt has no appearance of its own and is always recognized.
๐งค Gloves (6)
| Appearance | Possible items |
|---|---|
| old gloves, padded gloves, brown gloves, deerskin gloves, riding gloves, fencing gloves | Leather gloves, Gauntlets of fumbling, Gloves of haste, Gloves of spell casting, Gauntlets of ogre power, Gauntlets of dexterity |
๐ฅพ Boots (8)
| Appearance | Possible items |
|---|---|
| combat boots, runed boots, jungle boots, hiking boots, mud boots, buckled boots, riding boots, snow boots | Speed boots, Galadhrim boots, Water walking boots, Jumping boots, Elven boots, Kicking boots, Fumble boots, Levitation boots |
๐ข Important: low boots (walking shoes), shoes (hard shoes) and high boots (jackboots) are not in the shuffled pool. Those three appearances always mean exactly those three mundane boots.
See also Armor, Helms, Cloaks, Robes, Bracers, Shirts, Gloves and Boots.
โ๏ธ Weapons
Only one weapon group is shuffled.
๐ช Staves (6)
| Appearance | Possible items |
|---|---|
| runed staff, ornamental staff, forked staff, blue-hued staff, serpent-entwined staff, twisted staff | Staff of the magi, Staff of fire, Staff of thunder and lightning, Staff of frost, Staff of life, Staff of withering |
The ordinary quarterstaff is always shown as a wooden staff and is not part of the pool.
Every other weapon appearance in the game is fixed. See Melee Weapons, Ranged Weapons, Polearms and Thrown Weapons.
๐งฐ Tools
Tools are shuffled in nine small groups.
| Group | Appearances | Possible items |
|---|---|---|
| Bags (10) | brown bag, vintage bag, decorative bag, ornamental bag, antiquated bag, silvery bag, dilapidated bag, old bag, old-fashioned bag, runed bag | Leather bag, Sack, Oilskin sack, Bag of holding, Bag of wizardry, Bag of treasure hauling, Bag of the glutton, Pouch of endless bolts, Bag of infinite sling bullets, Bag of tricks |
| Candles (3) | old-fashioned candle, twisted candle, handcrafted candle | Tallow candle, Wax candle, Magic candle |
| Lamps (2) | antiquated brass lamp, oriental brass lamp | Oil lamp, Magic lamp |
| Whistles (2) | old whistle, shiny whistle | Tin whistle, Magic whistle |
| Flutes (2) | oak flute, blackwood flute | Wooden flute, Magic flute |
| Horns (5) | arched horn, spiral horn, curved horn, polished horn, twisted horn | Tooled horn, Frost horn, Fire horn, Horn of chaos, Horn of plenty |
| Harps (2) | ornamental harp, runed harp | Wooden harp, Magic harp |
| Drums (2) | old drum, antiquated drum | Leather drum, Drum of earthquake |
| Jars (4) | glass jar, crystal jar, crystalline jar, transparent jar | Jar of extra healing salve, Jar of greater healing salve, Jar of medicinal salve, Jar of prodigious healing salve |
Jars and their visible contents
An unidentified jar is shown together with the color of the ointment inside, for example "a crystal jar containing purple ointment". The ointment color is shuffled together with the jar appearance, so the four pairings below always hold within a game, but which jar type they belong to is random.
| Jar appearance | Ointment shown |
|---|---|
| glass jar | yellow ointment |
| crystal jar | purple ointment |
| crystalline jar | white ointment |
| transparent jar | violet ointment |
The jar of basilisk blood is not shuffled and always appears as an ornamental jar containing crimson liquid.
Other tools with a description, such as the brass horn, torch, brass lantern, bell and bugle, have fixed appearances. See Tools.
๐ Miscellaneous Items
| Group | Appearances | Possible items |
|---|---|---|
| Brooches (2) | golden brooch, silver brooch | Brooch of shielding, Brooch of haplessness |
| Nose rings (3) | golden nose ring, silver nose ring, bronze nose ring | Nose ring of bull strength, Nose ring of bullheadedness, Nose ring of cerebral safeguarding |
| Headbands (3) | shining blue headband, shining green headband, shining red headband | Headband of intellect, Headband of martial prowess, Headband of cranial tightness |
| Eyeglasses (5) | gold-framed eyeglasses, oval eyeglasses, square eyeglasses, silver-framed eyeglasses, round eyeglasses | Lenses, Eyeglasses of hallucination, Eyeglasses of awkwardness, Eyeglasses of X-ray vision, Eyeglasses of see invisible |
| Goggles (2) | leather-framed goggles, transparent goggles | Goggles of night, Goggles of eye protection |
| Belts (9) | old belt, brown belt, sturdy belt, runed belt, ornamental belt, heavy belt, decorative belt, coarse belt, rudimentary belt | Leather belt, Belt of change, Belt of dwarvenkind, Belt of fortitude, Belt of hill giant strength, Belt of stone giant strength, Belt of frost giant strength, Belt of fire giant strength, Belt of storm giant strength |
| Ioun stones (19) | see the table below | see the table below |
The sunglasses are not part of the eyeglasses pool and always appear as shaded eyeglasses.
๐ฎ Ioun stones
Nineteen ioun stone types share a pool of only 17 distinct appearances, because two colors are used twice.
| Appearance | Possible items |
|---|---|
| cyan ioun stone | Ioun stone of magical breathing or Ioun stone of sustenance |
| bright green ioun stone | Ioun stone of wisdom or Ioun stone of incessant hunger |
| black, blue, bright blue, bright cyan, brown, crimson, gray, green, orange, pink, purple, red, transparent, white, yellow | One ioun stone type each, randomly assigned |
The 19 shuffled ioun stone types are:
- Ioun stone of awareness
- Ioun stone of charisma
- Ioun stone of cold resistance
- Ioun stone of constitution
- Ioun stone of dexterity
- Ioun stone of experience
- Ioun stone of fire resistance
- Ioun stone of incessant hunger
- Ioun stone of intelligence
- Ioun stone of magic resistance
- Ioun stone of magical breathing
- Ioun stone of protection
- Ioun stone of regeneration
- Ioun stone of restful sleep
- Ioun stone of shock resistance
- Ioun stone of spell mastery
- Ioun stone of strength
- Ioun stone of sustenance
- Ioun stone of wisdom
โ ๏ธ Warning: Because "cyan" and "bright green" are each shared by one good and one harmful stone, identifying an ioun stone by appearance alone is never fully conclusive for those two colors.
Other miscellaneous items with a description, such as the wings of flying (artificial wings), gnollish leather mask (crude leather mask) and beak mask of sickness resistance (beak-shaped mask), have fixed appearances. See Miscellaneous Items.
๐ Comestibles
The nine mushroom types are shuffled together with their materials.
| Appearances | Possible items |
|---|---|
| brown mushroom, black mushroom, golden mushroom, red mushroom, pale white mushroom, violet mushroom, orange mushroom, gray mushroom, green mushroom | Champignon, Penny bun, Chanterelle, Fly agaric, Death cap, Mana mushroom, Healing mushroom, Panther cap, Oracular toadstool |
โ ๏ธ Warning: The death cap is deadly poisonous and the fly agaric is poisonous. Since all nine mushrooms share one pool, no mushroom color is safe to eat until the type has been identified.
All other comestibles, including slime mold, food ration and the various globs, have fixed appearances or none at all. See Comestibles and Eating Guide.
๐ชจ Gems, Glass, and Gray Stones
Gems are not shuffled. Instead, every gem has a fixed color, and each color is shared by a valuable gem, several less valuable gems and one worthless piece of glass. This is the identification puzzle for gems.
| Color | Possible items |
|---|---|
| white | Dilithium crystal, Diamond, Opal, Pearl, Gem of seeing, Worthless piece of white glass |
| black | Black pearl, Black opal, Jet, Obsidian, Worthless piece of black glass |
| red | Ruby, Garnet, Jasper, Worthless piece of red glass |
| orange | Jacinth, Agate, Worthless piece of orange glass |
| blue | Sapphire, Worthless piece of blue glass |
| green | Emerald, Jade, Worthless piece of green glass |
| yellow | Citrine, Chrysoberyl, Worthless piece of yellow glass |
| yellowish brown | Amber, Topaz, Worthless piece of yellowish brown glass |
| violet | Amethyst, Worthless piece of violet glass |
Gems with a randomized color
Three gems get their color rolled at the start of each game and move between the groups above.
| Gem | Possible colors |
|---|---|
| Turquoise | green (1 in 2) or blue (1 in 2) |
| Aquamarine | green (1 in 2) or blue (1 in 2) |
| Fluorite | violet, blue, white or green (1 in 4 each) |
๐ก Tip: A blue gem is not automatically a sapphire. Turquoise, aquamarine and fluorite can all join the blue group, which makes blue one of the least reliable colors to gamble on.
Gray stones
The six gray stones are never shuffled and all share the same gray appearance.
| Appearance | Possible items |
|---|---|
| gray stone | Luckstone, Loadstone, Jinxstone, Prayerstone, Touchstone, Flint |
See Gems and Stones.
๐๏ธ Fixed Appearances That Still Hide the Item
Many items have a description that is never shuffled. The item still starts unidentified, but the appearance always means the same thing in every game, so recognizing it is pure knowledge rather than luck.
Weapons and ammunition
| Appearance | Always is |
|---|---|
| runed arrow | Elven arrow |
| crude arrow | Orcish arrow |
| bamboo arrow | Ya |
| crude crossbow bolt | Gnollish quarrel |
| throwing star | Shuriken |
| throwing spear | Javelin |
| runed spear | Elven spear |
| crude spear | Orcish spear |
| stout spear | Dwarvish spear |
| crude dagger | Orcish dagger |
| black dagger | Wraithblade |
| runed short sword | Elven short sword |
| crude short sword | Orcish short sword |
| broad short sword | Dwarvish short sword |
| curved sword | Scimitar |
| shining long sword | Sword of holy vengeance |
| samurai sword | Katana |
| sword-shaped planar rift | Black blade of disintegration |
| double-headed axe | Battle-axe |
| broad axe | Dwarvish axe |
| broad pick | Dwarvish mattock |
| wooden mace | The Mace of Saint Cuthbert (base item never generates) |
| skull-headed obsidian mace | Wand of Orcus (base item never generates) |
| runed war hammer | Mjollnir (base item never generates) |
| large jagged-toothed club | Two-handed club |
| thonged club | Aklys |
| iron staff | Flindbar |
| wooden staff | Quarterstaff |
| runed long bow | Elven long bow |
| crude short bow | Orcish short bow |
| oriental long bow | Yumi |
| ornamental long bow | Galadhrim bow (the Divine long bow exists only as The Longbow of Diana, which shows a different appearance) |
| large shovel | Spade of colossal excavation |
| silvery saw | Saw of mighty cutting |
| club-headed metal rod | Golf club |
| iron hook | Grappling hook |
Polearms
Every polearm has a fixed, unique appearance:
| Appearance | Always is |
|---|---|
| vulgar polearm | Partisan |
| hilted polearm | Ranseur |
| forked polearm | Spetum |
| single-edged polearm | Glaive |
| angled poleaxe | Halberd |
| long poleaxe | Bardiche |
| pole cleaver | Voulge |
| pole sickle | Fauchard |
| pruning hook | Guisarme |
| hooked polearm | Bill-guisarme |
| black ornamental hooked polearm | Ancus |
| pronged polearm | Lucern hammer |
| beaked polearm | Bec de corbin |
Armor
| Appearance | Always is |
|---|---|
| runed hat | Elven helm |
| crude hood | Gnollish hood |
| iron skull cap | Orcish helm |
| hard hat | Dwarvish helm |
| thin metal hat | Tinfoil hat of mind shielding |
| cylindrical hat | Silk top hat |
| faded pall | Elven cloak |
| coarse mantelet | Orcish cloak |
| hooded cloak | Dwarvish cloak |
| slippery cloak | Oilskin cloak |
| apron | Alchemy smock |
| soft cotton robe | Bathrobe |
| fine robe | Tailored silk robe |
| crude robe | Gnollish haircloth robe |
| orange robe | Simple gown |
| crude bone armor | Gnollish bone mail |
| crude studded leather armor | Gnollish studded leather armor |
| crude leather armor | Gnollish leather armor |
| crude chain mail | Orcish chain mail |
| crude ring mail | Orcish ring mail |
| armor-shaped force field | Force field armor |
| blue and green shield | Elven shield |
| black shield | Orcish shield |
| large black shield | Great orcish shield |
| large round shield | Dwarvish roundshield |
| polished silver shield | Shield of reflection |
| polished silver bracers | Bracers of reflection |
| walking shoes | Low boots |
| hard shoes | Shoes |
| jackboots | High boots |
Tools and other items
| Appearance | Always is |
|---|---|
| religious symbol | Holy symbol |
| glass orb | Crystal ball |
| looking glass | Mirror (the Magic mirror exists only as The Magic Mirror of Merlin, which shows a different appearance) |
| metal can containing viscous fluid | Can of grease |
| small runed cube | Cubic gate |
| sandalwood chest | Magic chest |
| gold-encrusted bag | Expensive handbag |
| silk-woven bag | Oriental silk sack |
| cylindrical bag | Quiver of infinite arrows |
| wooden grail containing red liquid | The Holy Grail (base item never generates) |
| ornamental jar containing crimson liquid | Jar of basilisk blood |
| artificial wings | Wings of flying |
| shaded eyeglasses | Sunglasses |
| crude leather mask | Gnollish leather mask |
| beak-shaped mask | Beak mask of sickness resistance |
| gray glob | Glob of gray ooze |
| brown glob | Glob of brown pudding |
| green glob | Glob of green slime |
| black glob | Glob of black pudding |
โ ๏ธ Appearances Shared by More Than One Item
A few appearances outside the shuffled pools are used by two or more item types. These stay ambiguous in every game.
| Appearance | Possible items |
|---|---|
| runed dagger | Elven dagger, a plain Elven runedagger or Sting |
| runed broadsword | Elven broadsword or Orcrist |
| black long sword | Sword of unholy desecration or The Nine Lives Stealer |
| ornamental key | The Master Key of Thievery, or an ordinary Ornamental key once that type has been identified |
| key | Skeleton key, Geometric key or Ornamental key |
| splash of blinding venom / splash of acid venom | Either venom type; these two descriptions are shuffled against each other, so the name of a venom splash may not match its real type |
Plain elven runedaggers turn up only in the hands of halflings, so a "runed dagger" lying on the floor is nearly always an ordinary elven dagger. Geometric key and Ornamental key are not randomly generated either; they are placed as lock-specific keys in the Plane of the Modron and Gehennom, and both show as a plain key until their type has been identified.
The other keys, such as the magic key, stone key, bronze key, silver key, gold key, platinum key, mithril key, orichalcum key and adamantium key, have no appearance of their own and are always shown by their real names.
โจ Artifacts
All 60 artifacts have fixed appearances. Nothing about an artifact is ever shuffled, so an artifact looks the same in every game you ever play. Forty-six artifacts carry a description of their own, the other fourteen fall back on the look of an ordinary item, and most artifacts announce their own name long before you identify them.
Artifacts that name themselves on sight (40)
Two thirds of all artifacts are famous: their name is attached the moment the artifact is created, so the game shows it as soon as the item comes into view. A Vorpal Blade on the floor reads "an elite runed long sword named Vorpal Blade" before you have touched it, walked up to it or identified anything.
| Artifact | Unidentified appearance |
|---|---|
| Cleaver | runed double-headed axe |
| Crossbow of the Gnoll Lords | repeating heavy crossbow |
| Demonbane | silver long sword |
| Dragonbane | broadsword |
| Excalibur | long sword |
| Fire Brand | red-hot long sword |
| Frost Brand | ice-cold long sword |
| Giantslayer | long sword |
| Grayswandir | silver saber |
| Grimtooth | runed crude dagger |
| Magicbane | runed athame |
| Mjollnir | runed war hammer |
| Ogresmasher | war hammer |
| Orcrist | runed broadsword |
| Rhongomyniad | runed lance |
| Snickersnee | samurai sword |
| Sting | runed dagger |
| Sunsword | crystal long sword |
| The Ark of the Covenant | gold-covered wooden chest |
| The Eye of the Aethiopica | eye-shaped amulet |
| The Eyes of the Overworld | runed eyeglasses |
| The Gladstone | gray stone |
| The Heart of Ahriman | glowing red jewel stone |
| The Longbow of Diana | shining long bow |
| The Magic Mirror of Merlin | runed looking glass |
| The Master Key of Thievery | ornamental key |
| The Mitre of Holiness | ornamental pointed hat |
| The Nine Lives Stealer | black long sword |
| The Orb of Detection | runed crystal ball |
| The Orb of Fate | ornamental crystal ball |
| The Platinum Yendorian Express Card | platinum credit card |
| The Prime Codex | ornamental alien codex |
| The Rod of Disjunction | black metal wand |
| The Sceptre of Might | diamond-encrusted sceptre |
| The Staff of Aesculapius | serpent-entwined quarterstaff |
| The Tooth of Tarrasque | blade-like tooth |
| The Tsurugi of Muramasa | engraved tsurugi |
| Trollsbane | morning star |
| Vorpal Blade | runed long sword |
| Werebane | silver saber |
Artifacts that stay anonymous until you handle them (20)
The remaining twenty keep their name hidden until you do something specific with them, and eight of those never volunteer it at all.
| Artifact | Unidentified appearance | Name revealed by |
|---|---|---|
| Stormbringer | black runesword | Picking it up |
| Mournblade | black runesword | Picking it up |
| The Emerald Sword | gemstone two-handed sword | Wielding it |
| The Staff-Sling of the Ancients | ornate staff-sling | Wielding it |
| The Gauntlets of Yin and Yang | black and white gauntlets | Wearing them |
| The Serpent Ring of Set | serpent-shaped ring | Wearing it |
| Howling Flail | runed flail | Invoking it |
| Luck Blade | ornate broadsword | Invoking it |
| The Holy Grail | wooden grail containing red liquid | Invoking it |
| The Kusanagi | engraved tsurugi | Invoking it |
| The Ring of Conflict | ruby ring | Invoking it |
| The Ring of Three Wishes | three-ruby-studded ring | Invoking it |
| Ruby Rod of Asmodeus | ruby-encrusted sceptre | Identification only |
| The Katana of Masamune | engraved katana | Identification only |
| The Mace of Saint Cuthbert | wooden mace | Identification only |
| The Mattock of the Titans | large mattock | Identification only |
| The Maul of the Titans | large maul | Identification only |
| The Ruling Ring of Yendor | plain golden ring | Identification only |
| Triple-Headed Flail of Yeenaghu | runed triple-headed flail | Identification only |
| Wand of Orcus | skull-headed obsidian mace | Identification only |
๐ก Tip: True seeing reveals the name of any artifact simply by looking at it. Wielding also works for Stormbringer and Mournblade, since anything revealed by picking up is revealed by wielding too. The reverse does not hold: the six invoke-only artifacts stay anonymous no matter how long you wear or wield them.
Appearances that always mean an artifact
These forty appearances belong to forty-two artifacts and to nothing else. No ordinary item in the game can ever produce them, so recognizing one is proof.
| Appearance | Always is |
|---|---|
| black and white gauntlets | The Gauntlets of Yin and Yang |
| black metal wand | The Rod of Disjunction |
| black runesword | Stormbringer or Mournblade |
| blade-like tooth | The Tooth of Tarrasque |
| diamond-encrusted sceptre | The Sceptre of Might |
| engraved katana | The Katana of Masamune |
| engraved tsurugi | The Kusanagi or The Tsurugi of Muramasa |
| eye-shaped amulet | The Eye of the Aethiopica |
| glowing red jewel stone | The Heart of Ahriman |
| gold-covered wooden chest | The Ark of the Covenant |
| ice-cold long sword | Frost Brand |
| large mattock | The Mattock of the Titans |
| large maul | The Maul of the Titans |
| ornamental alien codex | The Prime Codex |
| ornamental crystal ball | The Orb of Fate |
| ornamental pointed hat | The Mitre of Holiness |
| ornate broadsword | Luck Blade |
| ornate staff-sling | The Staff-Sling of the Ancients |
| plain golden ring | The Ruling Ring of Yendor |
| red-hot long sword | Fire Brand |
| ruby ring | The Ring of Conflict |
| ruby-encrusted sceptre | Ruby Rod of Asmodeus |
| runed athame | Magicbane |
| runed crude dagger | Grimtooth |
| runed crystal ball | The Orb of Detection |
| runed double-headed axe | Cleaver |
| runed eyeglasses | The Eyes of the Overworld |
| runed flail | Howling Flail |
| runed lance | Rhongomyniad |
| runed long sword | Vorpal Blade |
| runed looking glass | The Magic Mirror of Merlin |
| runed triple-headed flail | Triple-Headed Flail of Yeenaghu |
| runed war hammer | Mjollnir |
| serpent-entwined quarterstaff | The Staff of Aesculapius |
| serpent-shaped ring | The Serpent Ring of Set |
| shining long bow | The Longbow of Diana |
| skull-headed obsidian mace | Wand of Orcus |
| three-ruby-studded ring | The Ring of Three Wishes |
| wooden grail containing red liquid | The Holy Grail |
| wooden mace | The Mace of Saint Cuthbert |
An appearance ends up on this list for one of two reasons. Either the artifact overrides the look of an ordinary item with a description of its own, as The Katana of Masamune does when it turns a "samurai sword" into an "engraved katana"; or the artifact is built on a base item that is never generated, wished for, gifted or placed on its own, so the plain version simply does not exist. Twenty-two base item types fall into the second group, among them the heavy war hammer, the runed flail, the mace of the underworld, the tsurugi, the grail of healing, the magic mirror and the ring of supreme power.
โ ๏ธ Warning: Four artifact appearances are not proof, because an ordinary item can show the same text: runed dagger, runed broadsword, black long sword and ornamental key. They are listed in Appearances Shared by More Than One Item above.
Artifacts that look like an ordinary item (14)
Fourteen artifacts have no description of their own and simply borrow the look of their base item.
| Artifact | Looks exactly like |
|---|---|
| Crossbow of the Gnoll Lords | a repeating heavy crossbow |
| Demonbane | a silver long sword |
| Dragonbane | a broadsword |
| Excalibur | a long sword |
| Giantslayer | a long sword |
| Grayswandir | a silver saber |
| Ogresmasher | a war hammer |
| Snickersnee | a katana ("samurai sword" until katanas are known) |
| Sunsword | a crystal long sword |
| The Emerald Sword | a gemstone two-handed sword |
| The Gladstone | a gray stone ("luckstone" once luckstones are known) |
| The Platinum Yendorian Express Card | a platinum credit card |
| Trollsbane | a morning star |
| Werebane | a silver saber |
Because these artifacts have no description of their own, the name you see follows the base item's own identification state. Once you have identified luckstones, The Gladstone reads exactly "luckstone"; once katanas are known, Snickersnee reads "katana".
Thirteen of the fourteen are famous and still print their name on sight, so the disguise is only skin deep. The Emerald Sword is the sole exception โ the one artifact in the game that both looks like an ordinary item and keeps its name hidden until you wield it. Even it is not truly plain, since its fixed exceptional quality and gemstone material are visible from the start, and no ordinary two-handed sword can be made of gemstone.
Other tells before identification
Even when an artifact's appearance is shared with an ordinary item, several other signals give it away.
- Quality prefix. Every artifact has a fixed quality that is shown as soon as you see it: 22 are elite and 12 are exceptional. See Exceptional, Elite, Celestial, Primordial, and Infernal Items.
- Mythic prefix. Thirteen artifacts carry a fixed mythic prefix or suffix and therefore read "mythic" or "legendary" until identified: Grimtooth, Orcrist, Dragonbane, Demonbane, Werebane, Giantslayer, Ogresmasher, Trollsbane, The Mace of Saint Cuthbert, The Tooth of Tarrasque, The Mitre of Holiness, The Mattock of the Titans and The Maul of the Titans. See Mythic and Legendary Items.
- Special material. Seven artifacts override their base material, which shows in the name: Demonbane (silver), Sunsword (crystal), The Emerald Sword (gemstone), The Tooth of Tarrasque (tooth), Ruby Rod of Asmodeus (gemstone), The Mattock of the Titans (adamantium) and The Platinum Yendorian Express Card (platinum). See Object Materials.
- Shop price. Shops price an artifact from the artifact's own value even when it is unidentified, so an unidentified artifact is quoted in the thousands.
- Tile. Every artifact has its own tile slot and is drawn with it rather than with the base item's tile.
๐ What the Appearance Does and Does Not Tell You
| Clue | Reliable? | Explanation |
|---|---|---|
| Appearance text | Only within its group | It narrows the item down to the members of its shuffle pool, never further. |
| Display color and tile | Follows the appearance | Colors and tiles are shuffled together with the description, so they never leak the true type. |
| Material shown in the name | Follows the appearance | For groups that shuffle materials, the material is part of the disguise. For the other groups, the material equals the type's base material and is therefore hidden. |
| Base price | Yes | Prices stay with the true item type, which is why shop price identification works. |
| Weight | Yes | Weight stays with the true item type. |
| Spellbook read prompt | Yes | The "contains โฆ magic" hint is bound to the real spell, not to the cover. |
| Jar ointment color | Follows the appearance | The ointment color and the jar description are always the same pairing, but which jar type they mark is random. |
| Wand direction prompt | Partly | The wand of nothing is randomly a directional or non-directional wand in each game. |
| Artifact appearance | Yes | Artifact descriptions are hard-coded and never shuffled, so they mean the same thing in every game. |
| "named โฆ" suffix | Yes | Forty artifacts announce their name on sight; the rest do so when picked up, worn, wielded or invoked. |
| Artifact shop price | Yes | Shops price artifacts from the artifact's own value even when unidentified. |
Items with no appearance at all
Some item categories are always shown by their real names and never require identification of the type:
- All Reagents.
- Most ordinary weapons, suits of armor and shields without a racial or special variant.
- Coins, ordinary rocks, boulders, statues and most Art Objects.
- Ordinary comestibles such as rations, fruit and corpses.
โน๏ธ Note: The cotton slippers have a purely cosmetic second tile that is chosen randomly for each individual pair when it is created. This affects only the picture, never the name or the behavior.
๐ก Summary
- Appearances are shuffled once per game, inside fixed groups, and are stored in the save file.
- Shuffling moves the description, the color, the tile and sometimes the material, but never the price, the weight or the effects.
- The only fixed potion appearances are clear (water), dark ruby (dwarven mushroom brew) and pale yellow (urine).
- Scrolls and wands have more appearances than items, so some labels and wand descriptions belong to nothing in a given game.
- Spellbook covers rarely matter, because reading a book identifies it, and the 26 books that must be read announce their school truthfully beforehand.
- Gems are not shuffled, but each color pools several gems together with a worthless piece of glass, and turquoise, aquamarine and fluorite change color group at the start of each game.
- Many racial, mundane and special items have fixed appearances, so learning that table is a permanent advantage across all your games.
- Artifacts never shuffle. Their appearances are the same in every game, 40 of the 60 announce their own name the moment you see them, and The Emerald Sword is the only artifact that both looks like an ordinary item and keeps its name hidden until wielded.
- Forty appearances are proof of an artifact, because no ordinary item can ever produce them.